Usync - Blender To Unreal Made Easy
USync - Unreal Engine Pipeline Tool
USync: The Ultimate Pipeline for Unreal Engine
Level Sync Mesh Sync Character Sync Character Animation Sync Cache Sync
USync is a powerful pipeline tool designed to streamline the process of bringing Levels, Static Meshes, Characters, Animations, and Caches into Unreal Engine. With a comprehensive suite of tools, USync enhances production speed and efficiency, eliminating tedious manual workflows.
Level Sync
Sync your level from prototype to final art, 2 click sync fast and all instanced.
Currently supports Static Mesh and Blueprints, Lights and more coming soon.
Level Prototyping
Easy build whitebox level design with a library of assets.
Once you have a whitebox ready you can start replacing with final assets.
Static Mesh Sync
Easy sync of static meshes with _UCX support.
Currently supports simple material and texture sync.
Character Skeleton Sync
Easy sync of characters with skeleton.
Auto Rig pro compatible, along with other rigging addons.
Currently supports simple material and texture sync.
Character Animation Sync
Easy sync of character animations.
Cache Sync
Easy sync of cache from object transform animation and vertex animation.
Currently supports simple material and texture sync.
Key Features
- ✓ Seamless integration with Unreal Engine
- ✓ Batch processing of multiple asset types
- ✓ Advanced cache management system
- ✓ Large toolset for every aspect of your pipeline
- ✓ Extra workflow tools Right click menu and Pie menu
- ✓ Frequent updates and improvements
- ✓ Supports simple material graphs (complex graphs are not supported currently)
System Requirements
Unreal Engine: Unreal Engine 5.4+
Blender: Blender 4.2+
Support & Community
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Usync addon, Asset Library, Unreal utilities, Demo map!